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21. Effective Security Status - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Mag's wrote: Oh look, this again. Long answer: You are in FW not Faction Neutral Warfare. If you decide to agress a neutral, then you should pay with whatever consequences are applicable. Everyone else who lives in low...
- by Pan Dora - at 2013.04.16 22:34:00
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22. WARDECS - in Player Features and Ideas Discussion [original thread]
So your idea its to declare war against a chat room? HTFU gankbear
- by Pan Dora - at 2013.04.15 02:53:00
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23. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Once upon a time, no one ever fitted Cruise Missiles on a Raven, only Torps. Unfortunately people started to use Cruise Missiles on Ravens not because some adjustment made then better, but because a big reduction in range and...
- by Pan Dora - at 2013.04.12 03:19:00
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24. PvP start simulation - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: i just think its abit wrong that depending where you start you get difrent help in EvE I will agree with that. Its a bit wrong and sad. However that is a reflex of the people that is around you. Unfortunately change in the...
- by Pan Dora - at 2013.04.10 19:58:00
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25. Split Weapon Upgrades - in Player Features and Ideas Discussion [original thread]
The general idea has some merits. While I think there is some reasoning behind not allowing that much fine tuning in the first place. About the specifics: why Hybrids and Missiles get bonus to 4 different stats while projectiles and lasers only ...
- by Pan Dora - at 2013.04.10 18:19:00
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26. PvP start simulation - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: Pan Dora wrote: Rroff wrote: SISI is good for testing stuff that isn't obvious how the mechanics work and could be costly and/or not really feasible to test on TQ but not a good place to learn PVP. True, but by the sam...
- by Pan Dora - at 2013.04.10 18:12:00
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27. PvP start simulation - in Player Features and Ideas Discussion [original thread]
Rroff wrote: SISI is good for testing stuff that isn't obvious how the mechanics work and could be costly and/or not really feasible to test on TQ but not a good place to learn PVP. True, but by the same reason the OP idea its flawed. PvP ...
- by Pan Dora - at 2013.04.10 16:51:00
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28. PvP start simulation - in Player Features and Ideas Discussion [original thread]
SISI ---->
- by Pan Dora - at 2013.04.10 16:00:00
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29. Warp Acceleration - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: CCP have said (No I don't have references) that the warp code was built by an old no longer employed Dev, & that they have no documentation on it at all. Well, still a rumor then. I would not start this thread if I h...
- by Pan Dora - at 2013.04.01 05:31:00
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30. Warp Acceleration - in Player Features and Ideas Discussion [original thread]
Lets add one more question: I'm the only one that think its a broken mechanics that need fixing? ( myself)
- by Pan Dora - at 2013.04.01 03:00:00
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31. Class 6 stable worm hole generator - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: the intent is to give Nullsec alliances an intensive to waste their warehouses of resources on an overall non profitable activity that serves only to further Eve lore and get people extremely rare ships/moduals like...
- by Pan Dora - at 2013.04.01 01:56:00
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32. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
My response was more based in the 'don't fix what its not broken' principle. ECM its well balnced and consistent whit other forms of eWar.
- by Pan Dora - at 2013.03.31 18:26:00
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33. My suggested ECM changes - in Player Features and Ideas Discussion [original thread]
Quote: The idea behind it is that currently, all forms (not including ECM) have a 100% chance of doing something. ECM is the only odd one out. RD, TP, SD, Web, Neut have 100% chance of doing X% of something. ECM, Warpd Disruptor/scrambler h...
- by Pan Dora - at 2013.03.31 15:41:00
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34. ECM Modules (continued) - in Player Features and Ideas Discussion [original thread]
If anything remove ECM drones, not because those are broken but because the other eWar drones are. Its probably more fair to have all functional or none at all. Other than this, read signature.
- by Pan Dora - at 2013.03.31 14:57:00
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35. T2 modules advantage - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: I think the key here is to make sure that T2 is always best. It's hardest to fit, is the most skill intensive, uses the most cap and so it should afford the beat results. Isk should never be taken as a primary balancing f...
- by Pan Dora - at 2013.03.30 21:05:00
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36. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
CCP would boost ECM so it also block the ability of buthurt posting.
- by Pan Dora - at 2013.03.30 18:58:00
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37. Battleships sized siege modules ? For damage / logistics - in Player Features and Ideas Discussion [original thread]
I would like to see siege modules for marauder, replacing the bonus for tractor beam. Disclaimer: I said would like to see , not want , request or even support the ideia of . Lets see where the discussion go.
- by Pan Dora - at 2013.03.30 17:34:00
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38. Increased opportunities for PvP - Jump drives work only in nulsec - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Hakan MacTrew wrote: Making null more profitable for industry than highsec would achieve your goal much better. Screwing the supply lines would not. Yeah, then ppl unsubs their industrial alts and everybody gets to use me...
- by Pan Dora - at 2013.03.29 14:44:00
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39. Warp Acceleration - in Player Features and Ideas Discussion [original thread]
Is long being considered a Issue that all ship have the same warp acceleration, regardless of size, class, mass, agility, faction, warp speed, rigs, modules or wishes. Pretty often different warp speeds don't make a significant difference in warp...
- by Pan Dora - at 2013.03.28 16:51:00
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40. Probably the best change local idea I've ever read. - in Player Features and Ideas Discussion [original thread]
just the same nerf local idea without reasoning or proposal of better active intel gathering tools (yes, directional scanner in its current form suck, it works but suck anyway)
- by Pan Dora - at 2013.03.25 00:51:00
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